MUSTAFA
3D & Technical Artist
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mustafa@techart-portfolio.dev
3D & Technical Art
About Me
I am a 3D Artist & Technical Artist focused on hard-surface vehicles, modular environments, and hero props in Blender, paired with custom real-time materials in Shader Graph.
Beyond modeling and texturing, I bridge the gap between art and engineering—profiling draw calls, automating LOD pipelines, packing texture channels, and ensuring complex scenes run smoothly at 60+ FPS.