MUSTAFA

3D & Technical Artist

3D Modeling & Art
Optimization & Tech Art
Shaders & VFX
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3D & Technical Art

About Me

I am a 3D Artist & Technical Artist focused on hard-surface vehicles, modular environments, and hero props in Blender, paired with custom real-time materials in Shader Graph.

Beyond modeling and texturing, I bridge the gap between art and engineering—profiling draw calls, automating LOD pipelines, packing texture channels, and ensuring complex scenes run smoothly at 60+ FPS.